Blindside. Can teleport behind the player character and attack.
Spellcasting. The Unknown is a 6-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 20). The Unknown has following [class name] spells prepared:
Cantrips (at will): Acid
Multiattack. The Unknown makes two tailblade attacks
Tailblade. Melee Weapon Attack: +15 to hit, reach 12 ft., 1 target. Hit: 18 (1d20 + 8) slashing damage.
Barb Shot. Ranged Weapon Attack: +12 to hit, range 200/700 ft., 3 targets. Hit: 14 (2d8 + 5) stabbing damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Lair and Lair Actions
An otherworldly cave,
Lair Actions
On initiative count # (losing initiative ties), the Unknown takes a lair action to cause one of the following effects; the Unknown can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary Unknown’s lair is Toxic to Earthly creatures, which creates one or more of the following effects:
- All creatures from earth take 1 damage each turn
- Enter a regional effect description.
If the Unknown dies, these effects fade over the course of 3 days.
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