Undying Resurrection. When an Undying Hulk is reduced to 0 Hit Points its body begins to disintegrate over a period of 1 minute. In 2d6 hours the Undying Hulk will regenerate in a random area within the plague area where it was created.
Multiattack. The Undying Hulk makes two melee attacks.
Greatclub. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Piercing Claws. Melee Weapon Attack: +6 to hit, reach 5 ft, one target. Hit: 10 (2d6 + 4) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 14). Given it's size, the Undying Hulk can hold a Medium or smaller creature in each hand, but does lose one of its multiattacks per hand used.
Description
Monstrous Mutations. Undying Hulks stand out when compared to their ghoul brethren. Often created from the death of a physically strong being, these creatures mutate to a much larger size than their original form. Their bones and muscles swell and push through their skin, and as such they are easily identifiable by their exposed skeleton. Due to the rapid expansion, many of the bones in this creatures body crack and break apart, but they are held together by thick black muscle, that has hardened to connect the shards of bone and torn muscle underneath.
Sacrifices for Strength. Of all of the Undying, the Hulk truly possesses some of the greatest overall strength, mostly thanks to it's large expansion of muscle mass, though this does come with its downsides. Due to the hardening of the muscle around its face, it cannot move its mouth, and as such is stuck with a constantly agape mouth. Though it doesn't require food or water, so it often uses its superior strength to capture prey for other Undying to feast upon. The expanded muscles in its arms, however, provide superior strength to their original form, allowing them to wield pillars and debris as greatclubs, as well as clutch on to it's foes.
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