Medium Monstrosity, Chaotic Evil
Armor Class 13
Hit Points 10 (2d6 + 1)
Speed 40 ft.
STR
14 (+2)
DEX
14 (+2)
CON
12 (+1)
INT
6 (-2)
WIS
6 (-2)
CHA
2 (-4)
Saving Throws STR +4, CON +3
Skills Athletics +2
Damage Resistances Necrotic
Senses Darkvision 60 ft, Passive Perception 10
Languages Undercommon undercommon
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Resistance- The Ungor is resistante to Necrotic Damadge

Actions

Action Melee Attack. Handaxe: +4 to hit, reach 5 ft., 1 target. Hit: 3 (1d6 + 2) [slashing] damage. 

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Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Ungors are the runt of the Beastman, with little horns they are bully buy everyother race and thus they are more cruel to the rest of the world

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Abjuca

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