Large Monstrosity, Chaotic Neutral
Armor Class 14 Natural Armor
Hit Points 176 (7d12 + 20)
Speed 35 ft., climb 35 ft.
STR
18 (+4)
DEX
14 (+2)
CON
15 (+2)
INT
7 (-2)
WIS
13 (+1)
CHA
6 (-2)
Skills Acrobatics +4, Athletics +4, Perception +2, Stealth +4
Damage Immunities Cold
Senses Darkvision, Passive Perception 14
Languages Primordial Abominable Snowman language only.
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Vulnerable to Fire. The Abominable Snowman has disadvantage on attack rolls and ability checks until the end of its next turn if it takes fire damage.

Great Sense of Smell. On Wisdom (Perception) checks that rely on smell, the Abominable Snowman has advantage.

Hide in Plain Sight (Camouflage). Because it can hide well in snowy terrain, the Abominable Snowman has advantage on Dexterity (Stealth) checks made in such circumstances.

Actions

Multiattack. The Abominable Snowman can use its Paralyzing Gaze and makes two claw attacks.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage plus 3 (1d6) cold damage.

Paralyzing Gaze. The Abominable Snowman targets one creature it can see within 30 feet of it. If the target can see the Abominable Snowman, the target must succeed on a DC 13 Constitution saving throw against this magic or take 9 (3d6) cold damage and then be paralyzed for 1 minute, unless it is immune to cold damage.

The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If the target’s saving throw is successful, or if the effect ends on it, the target is immune to the Paralyzing Gaze of all Abominable Snowmen for 1 hour.

Description

Abominable Snowmen are large monstrosities that stalk the North Pole in search of victims to eat. Covered in snow-white fur, they move like spirits against the frozen tundra.

Lair and Lair Actions

Abominable Snowmen are known to live in well-hidden caves and beneath snow drifts.

Lair Terrain. Icy Cave

Lair Actions

On initiative count 20 (losing initiative ties), the Abominable Snowman takes a lair action to cause one of the following effects; the Abominable Snowman can’t use the same effect two rounds in a row:

  • Collapsing Ceiling (the Abominable Snowman causes the ceiling to collapse above 1 to 4 (1d4) characters. The falling rocks cause 2d6 damage to each person hit; roll against PC AC)

  • Spreading Fog (the ice in the cave is so cold that it's like dry ice! Moisture gets on it and the entire cave is filled with fog)

  • Abominable Snowman Younglings  - 1 to 6 (1d6) Abominable Snowman Younglings are in the cave
    Hit Points Each. 75
    Armor Class: 9 (Natural Armor)
    Passive Perception. 10
    STR 12. DEX 10. CON 9. INT 4, WIS 9. CHA 3

    Claw. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage plus 2 (1d4) cold damage.


Habitat: ArcticMountain

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