Gargantuan Celestial (Angel), Lawful Good
Armor Class 26 cloak
Hit Points 676 (33d20 + 330)
Speed 100 ft., walk 60 ft.
STR
19 (+4)
DEX
16 (+3)
CON
20 (+5)
INT
22 (+6)
WIS
17 (+3)
CHA
24 (+7)
Saving Throws CON +14, WIS +12, CHA +16
Damage Immunities Radiant
Condition Immunities Frightened, Poisoned, Restrained
Senses Passive Perception 19
Languages --
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

 

9th level: guiding bolt 12d6 radiant damage

9th level: true resurrection

9th level: self regenerate, returns lost limbs and heals for 8d8 +10 hit points

Actions

Action Name. Enter the description for your action.

Action Melee Attack. Melee Weapon Attack: +11 to hit, reach 30 ft., # target. great sword of radiance 14d4 radiant damage

Action Ranged Attack. RangedWeapon Attack: +10 to hit, range 300 ft. longbow of the sun 14d4 radiant damage

Action ranged attack: wing wind, dex 17 saving throw, upon failure the creature is pushed back by 40ft, if creature collides with object they take 2d8 bludgeoning damage

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

attack: make one attack with any weapon

fly: Abenjira unfurls his wings and flies into the sky

 

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Abenjira is an angel of incredible size with a wingspan equaling an ancient dragon. He has short silvery hair and wears a white cloak with a large sun symbol on the back and multiple suns running the sleeves and his pants. Abenjira is the god of angels and wields the the great sword of radiance a long with the longbow of the sun. Abenjira has the godlike ability of self regeneration allowing him to regain lost body parts and seal up open wounds. (sorry if my creation is actual garbage im still kinda new to making monsters)

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • distengrating light, all creatures in Abenjiras
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Angel

MrDnD3