| Hythonia can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Hythonia regains spent legendary actions at the start of its turn. | |||||
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If Hythonia's mythic trait is active, she can use the options below as legendary actions for 1 hour after using Shed Skin. |
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Lair and Lair Actions
On initiative count 20 (losing initiative ties), Hythonia can take a lair action to cause one of the following effects. She can't use the same effect two rounds in a row:
- Hythonia briefly animates creatures that have been petrified by her gaze. Each statue attacks one creature within 5 feet of it, with a +11 bonus to hit and dealing 10 (3d6) bludgeoning damage on a hit. If a Medium or smaller creature takes this damage, it is also grappled (escape DC 15).
- Hythonia causes spectral snakes to erupt from a point she can see within 150 feet of her. Each creature within 20 feet of that point must succeed on a DC 19 Constitution saving throw or take 5 (2d4) piercing damage and become poisoned until the end of its next turn. While poisoned in this way, the creature has disadvantage on Intelligence checks and Intelligence saving throws, and it behaves as if under the effect of the confusion spell.
The region containing Hythonia's lair is warped by her presence, which creates one or more of the following effects:
- A large population of snakes dwells in the region.
- Trees within 1 mile of the lair are petrified wood. Plants that stay within 500 feet of the lair for 1 day turn to stone.
- Small bodies of water within 1 mile of the lair become poisonous. A creature that drinks the water must succeed on a DC 19 Constitution saving throw or become poisoned for 8 hours. An affected creature can repeat the saving throw at the end of each hour.
Previous Versions
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11/24/2020 4:54:23 PM
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4
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11/25/2020 5:04:52 PM
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8
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11/25/2020 8:10:12 PM
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20
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12/9/2020 1:39:00 PM
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27
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