Huge Beast, Unaligned
Armor Class 14
Hit Points 200 (44d8 + 2)
Speed 60 ft.
STR
16 (+3)
DEX
16 (+3)
CON
12 (+1)
INT
2 (-4)
WIS
16 (+3)
CHA
5 (-3)
Saving Throws DEX +5, WIS +5
Skills Perception +6, Stealth +6
Senses Darkvision 60 ft, Passive Perception 15
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Freaky Fast F*cker. As a bonus action, the deer can dash (3 charge, recharge: 6)

Ethereal Jaunt. As a bonus action, the deer can magically shift from the Material Plane to the Ethereal Plane, or vice versa.

Transform. When deer hits half health (100 hp), after shrieking, it changes form, losing all ongoing status effects, sprouting long spindly legs and having bony spikes erupt from its antlers and spine.  It then gains Spike Regrowth, Spider Climb, and Spike Throw features.

Spike Regrowth. The deer has twenty-four spikes. Used spikes regrow when the deer finishes a long rest.

Spider Climb. The deer can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Multiattack. The deer makes two attacks: with its bite , its blinding spittle or if under 100hp, its spikes.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 15 (2d10+4) piercing damage.

Gore. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.  Hit:  24  (3d12+5) the deer must move at least 10 ft in a straight line immediately before using this attack.

Spike Throw. Ranged Weapon Attack: +5 to hit, range 100/200 ft., one target. Hit: 9 (2d8 ) piercing damage + 13 (3d8) poison damage (Con save DC 14 to halve)

Reactions

Shriek.  Upon being reduced to 100 hp, the deer lets loose an unearthly shriek.  All creatures within 100 ft must make a Wisdom saving throw (DC 14) or be frightened of the deer (Save ends).

Legendary Actions

Legendary Resistance x1

Lair and Lair Actions

Choose one per round, cannot use the same lair action two rounds in a row:

  • Stunning spores: all other creatures within a 10 ft radius of a chosen point must make DC 14 con saves or be stunned for 1 round
  • Entangling vines: turn a 20 ft square into difficult terrain for 1 round.  All creatures who aren't the deer who begin their turns in the area must make a DC 14 Str check or be restrained for 1 round.
  • Oil splash: Oil bubbles up from a puddle on the battleground.  All other creatures within 5 ft must make a DC 14 Dex save or take 2d8 acid damage.

Monster Tags: Misc Creature

Habitat: ForestGrassland

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