Medium Humanoid (Goliath), Chaotic Evil
Armor Class 21 Unarmored
Hit Points 216 (18d12 + 108)
Speed 40 ft.
STR
22 (+6)
DEX
20 (+5)
CON
22 (+6)
INT
20 (+5)
WIS
20 (+5)
CHA
20 (+5)
Saving Throws STR +11, CON +11
Skills Athletics +11, Intimidation +10
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened, Poisoned
Senses Passive Perception 18
Languages --
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Legendary Resistances. The Plank King can succeed on a failed saving throw three times per day.

Sneak Attack. Once per turn The Plank King can deal an extra 6d6 (18) damage to a grappled enemy.

Rage. In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action.

While raging, you gain the following benefits if you aren’t wearing heavy armor:

  • You have advantage on Strength checks and Strength saving throws.
  • When you make a melee weapon attack using Strength, you gain a bonus to the damage roll that increases as you gain levels as a barbarian, as shown in the Rage Damage column of the Barbarian table.
  • You have resistance to bludgeoning, piercing, and slashing damage.

Your rage lasts for 1 minute. It ends early if you are knocked unconscious.

Actions

Multiattack. The Plank King makes two cutlass attacks or three attacks: one with his cutlass, one grapple, and one unarmed strike.

Cutlass. Melee Weapon Attack: +13 to hit, reach 5 ft., 1 target. Hit: 13 (1d10 + 8) [slashing] damage. 

Choke. Melee Weapon Attack: +11 to hit, reach 5 ft., 1  grappled target. Hit: 10 (1d8 + 6) [bludgeoning] damage. Once per turn The Plank King can add his Sneak Attack feature to this attack.

 

Reactions

Attack of Opportunity.

Legendary Actions

The Plank King can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Plank King regains spent legendary actions at the start of its turn.

Cutlass (1). The Plank King makes one cutlass attack.

Choke (1). The plank king makes one choke attack.

King's Judgement (2). The Plank King passes judgement on everyone within a 20 ft radius. All creatures within that range must make a DC 15 Wisdom saving throw or be frightened until they spend two turns out of The Plank King's line of sight.

Call to Arms (3). This action can only be used once. When it is used The Plank King uses a horn to call his fellow pirates to defend their island. 1d4+3 pirates come to his aid and fight with their lives, unwilling to surrender under any circumstances.

 

Description

After seizing the mantle of Plank King, Wyatt quickly established his position with displays of tactical brilliance, fair judgment, and brutal retribution. Wyatt is eager to maintain the approval of his captains and often throws bawdy, drunken celebrations for his subordinates and the people of Darktow to offset periods of unrest or frustration. Initially friendly and welcoming to an almost unsettling degree, Wyatt has a reputation for abruptly turning into a cruel and violent dictator when his trust and hospitality are violated.

TaliverBard

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