Medium Aberration, Neutral Evil
Armor Class 16 Natural Armor
Hit Points 55 (1d4)
Speed 30 ft.
STR
16 (+3)
DEX
10 (+0)
CON
15 (+2)
INT
16 (+3)
WIS
10 (+0)
CHA
6 (-2)
Damage Immunities Psychic
Senses Darkvision 60 ft, Passive Perception 10
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Damage Immunities psychic

Senses darkvision 60 ft., passive Perception 10

Languages Deep Speech, understands the languages you speak

Regeneration (Slaadi Only). The aberration regains 10 hit points at the start of its turn if it has at least 1 hit point.

Whispering Aura (Star Spawn Only). At the start of each of the aberration’s turns, each creature within 5 feet of it must succeed on a Wisdom saving throw against your spell save DC or take 3d6 psychic damage, provided that the aberration isn’t incapacitated.

Actions

Multiattack. 2

Eye Ray (Beholderkin Only). Ranged Spell Attack: +8 to hit, range 30 ft., one creature. Hit: 1d8 + 8

Claws (Slaadi Only). Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 1d10 + 8 slashing damage. If the target is a creature, it can’t regain hit points until the start of the aberration’s next turn.

Psychic Slam (Star Spawn Only). Melee Spell Attack: +8 to hit, reach 5 ft., one creature. Hit: 1d6 + 8 psychic damage.

Description

Armor Class 16 (natural armor)

Hit Points equal the aberration's Constitution modifier + your spellcasting ability modifier + ten times the spell's level

Speed 30 ft., fly 30 ft. (Beholderkin only; hover)

Previous Versions

Name Date Modified Views Adds Version Actions
12/6/2020 12:18:22 AM
12
1
--
Coming Soon
12/13/2020 12:09:32 AM
13
1
--
Coming Soon
Glorax

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