Shield Master. The zombie adds +2 to its Dexterity saving throw modifier.
Multiattack. The zombie makes two melee attacks.
Punch. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 5 (1d6 + 2) bludgeoning damage.
Shield Rush (1/day). This special ability can only be used once per long rest. The fast zombie puts up a shield in front of him that blocks all attacks to his front, although he is still vulnerable to attacks to the back. The shield has 20 HP, and an AC of 15, and it lasts until it's destroyed.
The fast zombie can ram a player with the shield (+4 to hit, reach 5 ft., one target. Hit: (1d4) bludgeoning damage. Hit or miss, the target must succeed on a DC 11 Strength saving throw or be pushed back 5 ft.
Charge. The zombie moves up to half its speed. If the zombie makes a melee attack immediately after taking this bonus action, before the end of turn, the attack deals an extra (1d8) bludgeoning damage.
Rage (1/day). The zombie enters a rage, gaining the following benefits for 1 minute:
- 1d6 bonus to damage rolls with melee attacks.
- Bludgeoning, piercing, and slashing damage is reduced by 6 (1d8 + 2).
- Advantage on all ability checks and saving throws that involve Strength, Dexterity, and Constitution.
- +10 ft. movement speed.
- Can take an additional action on its turn.
- Gains 10 temporary hit points.
Uncanny Dodge (3/day). When the zombie is hit by a melee weapon attack, it can use its reaction to half the attack's damage against it.
Description
This monster is a zombie. Unlike most zombies, however, this zombie is more athletic, fast, and agile, so he is very hard to target. The fast zombie also knows how to dodge, something that a lot of zombies can't do very well.
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
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11/2/2021 1:57:39 PM
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18
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2
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Coming Soon
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Why is this a swarm?
This is a major fix on a monster I made before I knew much about D&D stat blocks. When I made the original version, I made it a swarm, because I figured that all zombies come in hordes. That was before I understood how stat blocks work. When I decided to update the monster, I forgot to fix the Swarm Monster mistake. Sorry for the confusion. Just ignore it. A lot of my older monsters have this type of issue, I made the stat-block in a certain way that's can be confusing to people, because I didn't understand stat-blocks back then.