Shapechanger. The Aberascoth can use it's action to turn into a Constrictor Snake or back into it's true form. It retains it hit points, intelligence and wisdom scores. Any equipment it is wearing or carrying isn't transformed. It doesn't change form when it dies.
Venomous Fangs. As an action, the Aberascoth can coat his weapons and arrows in venom. All of it's weapon attacks deal an extra 5(2d4) poison damage, and it's Bite attack deals an extra 10(3d6) poison damage.
Scimitar (Aberascoth Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft, one creature. Hit: 5(1d6 + 2) piercing damage, plus 5(2d4) poison damage if it has it's Venomous Fangs active.
Longbow (Aberascoth Form Only). Ranged Weapon Attack: +4 to hit, range 150/600 ft, one target. Hit: 6(1d8 + 2) piercing damage, plus 3(1d6) poison damage if it has it's Venomous Fangs on.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments