Armor Class
12
Hit Points
157
(15d12 + 60)
Speed
40 ft., climb 40 ft.
STR
23
(+6)
DEX
14
(+2)
CON
18
(+4)
INT
7
(-2)
WIS
12
(+1)
CHA
7
(-2)
Skills
Athletics +9, Perception +4
Damage Resistances
Cold
Senses
Blindsight 10 feet radius, Darkvision 60 feet radius, Passive Perception 14
Languages
Draconic The half-dragon speaks Draconic in addition to any other Languages it knows. --
Challenge
7 (2,900 XP)
Proficiency Bonus
+3
Traits
Half-Dragon Giant Ape
Huge beast, Neutral Good
A beast, Humanoid, giant, or Monstrosity can become a half-dragon. It keeps its Statistics, except as follow.
Challenge. To avoid recalculating the creature's Challenge Rating, apply the template only to a creature that meets the options prerequisite in the Breath Weapon table below. Otherwise, recalculate the rating after you apply the template.
Senses. The half-dragon gains Blindsight with a radius of 10 feet and Darkvision with a radius of 60 feet.
Resistances. The half-dragon gains Resistance to a type of damage based on its color.
Challenge. To avoid recalculating the creature's Challenge Rating, apply the template only to a creature that meets the options prerequisite in the Breath Weapon table below. Otherwise, recalculate the rating after you apply the template.
Senses. The half-dragon gains Blindsight with a radius of 10 feet and Darkvision with a radius of 60 feet.
Resistances. The half-dragon gains Resistance to a type of damage based on its color.
| Color | Damage Resistance |
| Black or copper | Acid |
| Blue or bronze | Lightning |
| Brass, gold, or red | Fire |
| Green | Poison |
| Silver or white | Cold |
New Action: Breath Weapon. The half-dragon has the breath weapon of its Dragon half. The half-dragon's size determines how this action functions.
| Size | Breath Weapon | Optional Prerequisite |
| up to Large | Wyrmling | C/R 2 or higher |
| Huge | Young Dragon | C/R 7 or higher |
| Gargantuan | Adult Dragon | C/R 8 or higher |
Actions
Multiattack. The ape makes two fist attacks.
Fist. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) bludgeoning damage.
Rock. Ranged Weapon Attack: +9 to hit, range 50/100 ft., one target. Hit: 30 (7d6 + 6) bludgeoning damage.
Cold Breath (Recharge 5–6). The dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 45 (10d8) cold damage on a failed save, or half as much damage on a successful one.
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