Crystaline absorption. Whenever this creature takes damage it can reduce the damage by 1d6.
Crystal rain. The dragon creates a rain of crystals that empower every creature. Any creatures in the area of the rain gain +5 bonus hit points.
Crystal claws. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 3d4 piercing damage + 5 bludgeoning damage.
Bite. Melee Weapon Attack: +2 to hit, reach 2 ft., one target. Hit: 2d6 piercing damage + 2d4 radiant damage
Eldritch breath (Recharge 3-4). Ranged Weapon Attack: +1 to hit, range 10 ft., 3 target. Hit: 4d4 radiant damage + 5 necrotic damage.
Dodge. The creature can move 5ft after taking damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
This dragons are fallen dragons reanimated by powerfull Daos. But after the great war with dracoliches some of these dragons are free.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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