Undead Nature. A zombie does not require air, food, drink or sleep.
Turn Resistance. The zombie has advantage on saving throws against any effect that turns undead.
Multiattack. The zombie makes two melee attacks.
Empowered Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage and 7 (2d6) necrotic damage
Charge. If the Wurstling moves at least 20 feet straight toward a target and then hits it with an empowered slam attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage
Description
A product of only the most maniacal mages, Wüstlings are but distant echoes of their once human form. A Wüstling is a creation only conceived by the maddening thoughts of a purely apathetic being with no love left within their heart, and a creation feared by everyone else. Standing at anywhere from 7ft to 11ft, a Wüstling's body is heavily mutated with unnatural muscle mass which is supported by crude metal braces bolted directly to the bone under rotten flesh with steel rivets. Although not located on every Wüstling, a weapon usually takes the place of one of the creature's arms, ranging anywhere from a long sword to a crude steel club. The body has also been heavily augmented to accommodate an enhanced nervous system and more sensitive eyes for use in wartime situations. However, the amount of stress and trauma the subject must go through to reach completion usually leaves them without higher brain function and, due to the enhanced nervous system, in constant pain, often leading to unending anger to all around them, including objects.
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