Medium Humanoid (Elf)
Armor Class 16
Hit Points 63 (8d8)
Speed
STR
17 (+3)
DEX
16 (+3)
CON
15 (+2)
INT
14 (+2)
WIS
17 (+3)
CHA
7 (-2)
Saving Throws STR +5, DEX +5
Condition Immunities Charmed
Senses Blindsight 90, Passive Perception 15
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Regenerate: Abadda benefits from cure spells but can only be slain by a remove curse spell. If "slain" by any other method, he regenerates 1 hp per day. (The lingering aura of Myrkul accelerates this rate to 1 hp per hour while Abadda remains within the temple. If decapitated the elven princes' body disintegrates and grows a new body from the head (a process that takes twice as many days as the curst has hp.) Abadda cannot be turned.

Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name] 
1st level (# slots): [spell name], [spell name] 

Actions

Multi-attack: Abadda makes 2 attacks. Dual-Wield

Longsword. Melee Weapon Attack: +5(+8 vs Orcs)to hit, reach 5 ft., 1target. Hit: 7 (1d8 + 3) [slashing] damage. 

Shortbow. RangedWeapon Attack: +4 (+7 vs Orcs) to hit, range 80/320 ft., # target. Hit: 6 (1d6 + 3) [piercing] damage.

Bonus Actions

Hide in Shadows

Move Silently

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: fey

Habitat: SwampUnderdark

PerinNylo42

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