Armor Class
10
Hit Points
1
(1d4 - 1)
Speed
20 ft.
STR
2
(-4)
DEX
10
(+0)
CON
8
(-1)
INT
1
(-5)
WIS
10
(+0)
CHA
1
(-5)
Damage Vulnerabilities
Radiant
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 30 ft., Passive Perception 10
Languages
--
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Bite. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 piercing damage. The target must make a DC 7 Constitution saving trow or become poisoned for 1 minute. The Creature can repeat the saving throw at the end of each of its turns.
This is great, I love it. Perfect minions for the Zombie Rat King encounter I'm writing!