Medium Humanoid (Any Race), Lawful Good
Armor Class 12 Natural Armour
Hit Points 4 (1d8)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
11 (+0)
INT
12 (+1)
WIS
16 (+3)
CHA
12 (+1)
Saving Throws CON +2
Skills Nature +2, Survival +2
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Senses Passive Perception 15
Languages English. Navajo
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Speak with Dead. Can cast Speak with Dead by taking Peyote.

Speak with Animals. Can cast Speak with Animals by taking Peyote.

Consult with Ancestors. Can cast Augary at will. 

Mimicry. You can mimic many animal sounds you have heard,. A creature that hears the sounds can tell they are imitations with a successful DC 11 Wisdom (Insight) check.

Animism. If you eat the heart of a human (or a creature with a human spirit) you can cast Control Weather. Can only do so once per long rest. Eating the eyes will grant you Darkvision. Eating the Lungs will double your lung capacity. Eating the arms will grant you +1 strength for each, and legs +5 movement for each. The stomach immunity to poison. The brain immunity to psychological conditions. Lasts until you sleep. 

Faces like Books. Advantage on Insight checks.

Cursed.
If somebody would die within 5 miles, you feel a pain in your chest followed immedietely by a level of exhaustion. If your clans wooden figure watches over you while you rest then it only requires a short rest to recover.
For every humanoid person you kill, your death saves are reduced by 1. You can reverse this by saving a humans life. You start with only 2 death saves.
You are bound to this world. If you die, your body will become incorporeal and invisible and your only interaction with the physical world will be through the use of the 'Mage Hand' cantrip. Hand is invisible.

Actions

Unarmed Attack. You can punch, kick, head-butt, or use a similar forceful blow and deal bludgeoning damage equal to 1 + STR modifier.

Bonus Actions

Sprit of the Wolf. Can transform into a Wolf. Cannot transform back into a human unless you short or long rest. Your Hit Points override your human form, and your missing hit points as a human are subtracted from your wolf form; if you die as a wolf, you die as a human. You keep your intelligence. 

Description

Once from the Apache tribe, one of the last tribes to fall before the Comanches. Their native practises were shunned and their tribes looked down upon by the foreign invaders, but that didn't stop the likes of Yazhi Mai-Coh (Little Wolf) from adapting. With a pure heart he set about to undo the treacheries of the white man without violence or blood and for the last 15 years has travelled across the Americas brokering peace between tribes and consulting with the land.
His elders warned him that if these new colonisers didn't respect the land then the spirits would turn on mankind and the balance between nature and man would beome corrupted and severed. Little Wolf has been moving around the Americas trying to temper the fury of the spirits. He had just spent the last few weeks travelling along the Mississippi river before arriving in South Carolina and making his way up the coast. He fought in courts for sanctions on the over fishing of the river and made sure ancestral graves in Carolina were respected. 
His journey has brought him North and towards Pivots Point, he has reason to beleive, from omens that have led him here, that the spirit of To Niteel was furious, and that the island was sick with disgust for the white man...
His father was the Chief of his tribe, and was killed by the invaders, he still holds a grudge, but not against man, but against fate. He believes all happens for a reason.

EQUIPMENT

5 blocks of Incense

Small animal bones

3 doses of Peyote cactus essence. Causes strong hallicinations, and insanity for up to an hour, brings you closer to the spirit realm... charisma rolls against you have advantage and your percption rolls have disadvantage.

1 Goodberry. Restores 1 hp if eaten.

Small ceremonial knife of Apache tribe. (insubstantial)

Tobacco pipe that looks like totem.

2 sticks of tobacco.

Wooden figure carving passed down from chieftan to chieftan of clan. Brings good luck if watching over you while you rest.

a feather from your tribes headdress.

Habitat: ForestGrasslandHillMountain

feinbergi

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