Medium Humanoid (Dragonborn, Half-Dragon), Lawful Good
Armor Class 18 (plate armour)
Hit Points 165 (22d8 + 66)
Speed 30 ft., fly 50 ft.
STR
20 (+5)
DEX
10 (+0)
CON
16 (+3)
INT
15 (+2)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws STR +9, CON +7, INT +6
Skills Athletics +9, Intimidation +5, Perception +6
Damage Resistances Fire
Condition Immunities Charmed
Senses Passive Perception 16
Languages Common, Elvish, Draconic, Dwarvish
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Indomitable (2/Day). Xathel may reroll a failed saving throw.

Second Wind (Recharges after a Short or Long Rest). As a bonus action, Xathelcan regain 20 hit points.

Undying. Unless his soul is destroyed, Xathel cannot die. His body will reform in a safe location near the place of his death if it is destroyed 1d10 days after he is 'killed'.

War Magic. Xathel can use an action to cast a cantrip and make one weapon attack as a bonus action.

Spellcasting. Xathel is a 3rd-level spellcaster. His spellcasting ability is Intelligence (spell save DC 14+6 to hit with spell attacks). He has the following spells prepared:

Cantrips (at will): Acid Splash
1st level (4 slots): Cure Wounds, Shield, Hellish Rebuke
2nd level (2 slots): Hold Person

Actions

Multiattack. Xathel makes three attacks with his maul or longbow.

Maul. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage.

Longbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 4 (1d8) piercing damage.

Monster Tags: NPC

TeutonicRoman

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