Large Undead, Lawful Evil
Armor Class 16 natural armor
Hit Points 123 (14d10 + 5)
Speed 30 ft.
STR
20 (+5)
DEX
13 (+1)
CON
16 (+3)
INT
9 (-1)
WIS
10 (+0)
CHA
8 (-1)
Damage Resistances Cold, Necrotic
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Darkvision 60, Tremorsense 15, only will with in its lair. can not sense creature out side of its lair., Passive Perception 10
Languages Common can not speak
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Pit shift. As long as the Abominable Skullk remains in its lair , it can use its movement to disassemble at one place in the pit and reassemble in another place in the pit. This movement would not provoke opportunity attacks.

Hitting the floor. If the loose bones in the pit are targeted specifically the Abominable Skullk take one quarter of the damage (AC 14). AOE spell effects treat the pit and the Skullk as one unit. This means the Skullk only takes damage 1-time per AOE.

Actions

Multiattack. The Abominable Skullk makes three attacks: three with its claw

Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage.

 

Reactions

Back To Bones. when the Abominable Skullk is targeted with a weapon attack, the Skullk can use its reaction To use its Pit Shift trait. This use of the trait causes the initial attack to  automatically miss.

Legendary Actions

Two legendary actions

Skeletal spawn (Costs 2 Actions). . On each turn the Abominable Skullk summons 1d4 Skeletons with the modification that each only has 1d4 health and they lack the vulnerability to bludgeoning damage. Every HP point of the skeletons is deducted from the current HP of the Abominable Skullk. The Skeletons can emerge from anywhere as long as it within its lair.

Description

The Abominable Skullk hides in dark caves which they cover in bones. The Abominable Skullk assembles the bones into a body which they use to kill creature, from which they get more bones.
credit for this monster goes to pyrokay. this is just a modified version.  link to the original :www.dndbeyond.com/monsters/552197-abominable-skullker

Lair and Lair Actions

The Abominable Skullk hides in dark caves. They prefer small rooms up to 40 feet which they cover in a layer of bones from their enemies. They disassemble their bodies and hide in the pit of bones. When they emerge the bones assemble in the shape of a large monstrosity.

Lair Effects

Difficult terrain. The pit of bones is considered difficult terrain. This does not apply to skeletons or the Abominable Skullk.

Sharp Bones. Creatures other than the Skullk or its skeletons that fall prone take 1d4 piercing damage

 

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the Skullk dies, these effects fade over the course of #d# days.

Burnfam

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