Armor Class
15
Natural Armor
Hit Points
49
(9d8 + 8)
Speed
30 ft.
STR
13
(+1)
DEX
15
(+2)
CON
16
(+3)
INT
18
(+4)
WIS
12
(+1)
CHA
17
(+3)
Saving Throws
DEX +4, CHA +5
Skills
Arcana +6, Perception +3, Persuasion +5
Damage Immunities
Poison
Condition Immunities
Frightened, Invisible, Poisoned
Senses
Darkvision 120 ft., Passive Perception 13
Languages
Abyssal, Deep Speech, Telepathy 120 ft., Undercommon
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Magic Resistance. The Viscosimian has advantage on saving throws against spells and other magical effects.
Innate Spellcasting. The Viscosimian's innate spellcasting ability is intelligence (spell save DC 13). The Viscosimian can innately cast the following spells, requiring no material components:
At will: Mind Sliver
3/day: Shield
1/day: Id Insinuation
Actions
Screeching Bident (Spear). Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 5(1d6 + 1) piercing damage, plus 1d6 psychic damage.
Description
Viscosimians are a demon of lesser nobility found in the cursed courts of The Abyss.
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