Armor Class
30
Hit Points
1
(1d4)
Speed
1 ft., burrow 1 ft., climb 1 ft., swim 1 ft.
STR
1
(-5)
DEX
1
(-5)
CON
5
(-3)
INT
1
(-5)
WIS
1
(-5)
CHA
1
(-5)
Damage Vulnerabilities
Acid, Bludgeoning, Cold, Fire, Force, Lightning, Necrotic, Radiant, Slashing, Thunder
Damage Resistances
Piercing
Damage Immunities
Poison, Psychic
Condition Immunities
Blinded, Deafened, Exhaustion, Frightened, Grappled, Incapacitated, Paralyzed, Petrified, Poisoned, Prone, Stunned
Senses
Tremorsense 60ft, Passive Perception 9
Languages
--
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Amphibious. The crab can breathe air and water.
Tunneler. The worm can burrow through dirt and leaves a 1-cm-diameter tunnel in its wake.
Description
A worm
Lair and Lair Actions
.
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Posted Mar 29, 2021on the amphibious thing it should be a worn not a crab