Armor Class
10
Natural armor
Hit Points
20
(1d4)
Speed
STR
8
(-1)
DEX
10
(+0)
CON
1
(-5)
INT
1
(-5)
WIS
1
(-5)
CHA
1
(-5)
Damage Vulnerabilities
Lightning, Thunder
Damage Immunities
Cold, Poison, Psychic
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Poisoned, Unconscious
Senses
Passive Perception 1
Languages
--
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Actions
Slash: deal 8 base damage
Reactions
Will run towards whoever is closest to a Creator or just run towards first person it sees.
Description
A four legged yellow machine that's out for blood.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
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3/15/2021 8:27:35 AM
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1
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0
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--
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Coming Soon
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