Medium Construct
Armor Class 10 Natural armor
Hit Points 20 (1d4)
Speed
STR
8 (-1)
DEX
10 (+0)
CON
1 (-5)
INT
1 (-5)
WIS
1 (-5)
CHA
1 (-5)
Damage Vulnerabilities Lightning, Thunder
Damage Immunities Cold, Poison, Psychic
Senses Passive Perception 1
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Actions

Slash: deal 8 base damage

Reactions

Will run towards whoever is closest to a Creator or just run towards first person it sees.

Description

A four legged yellow machine that's out for blood.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
3/15/2021 8:27:35 AM
1
0
--
Coming Soon
McShootYou

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