Medium Humanoid, Lawful Evil
Armor Class 15 (natural armor)
Hit Points 40 (9d8)
Speed 30 ft., swim 30 ft.
STR
13 (+1)
DEX
15 (+2)
CON
11 (+0)
INT
7 (-2)
WIS
13 (+1)
CHA
9 (-1)
Skills Stealth +4, Survival +3
Senses Blindsight 30 ft., Passive Perception 11
Languages Common
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Amphibious. The abnai can breathe air and water.

Blood Frenzy. The abnai has advantage on melee attack rolls when the abnai doesn't have all its hit points.

Actions

Multiattack. The abnai makes two attacks with its claws.

Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) slashing damage, and the target is grappled (escape DC 11). The abnai has two claws, each of which can grapple only one target.

Description

Abnai are a tribe of crab-people who dwell in the murky depths. When an Abnai’s exoskeleton is penetrated, it is overcome by a frenzy for blood.

Habitat: Swamp

JustinEbert

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