Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.
Web Walker. The spider ignores movement restrictions caused by webbing.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 10 (2d6+3) piercing damage, and the target must make a DC 14 Constitution saving throw, taking 7 (2d4) poison damage on a failed save, or half as much damage on a successful one.
Spit. Range Weapon Attack: +6 to hit, range 30/60 ft., one creature. Hit: 8 (1d6+5) piercing damage, and the target must make a DC 14 Constitution saving throw or be poisoned until the end of its next turn.
The Underdark Spider can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The Underdark Spider regains spent legendary actions at the start of its turn.
Spit Attack. The Underdark Spider makes a spit attack.
Web Shake (Costs 2 Actions). The Underdark Spider moves up to its speed without provoking attacks of opportunity.
Web (Costs 3 Actions).The Underdark Spider shoots web at one creature it can see within 60 feet of it. The target is pushed back 10 feet and is covered in web. While webbed, the target is stunned and takes 5 (2d4) poison damage at the start if each of its turns. The webbing can be attacked and destroyed (AC 12; HP 15: vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).
Comments