Pounce.
If the Abyssal Hyenid Lord moves at least 20 ft. straight toward a target and then hits it with a Bite attack on the same turn, the target takes an extra 5 (2d4) slashing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the Astral Hyenid can make another Bite attack against it as a bonus action.
Rampage.
When the Abyssal Hyenid Lord reduces a creature to 0 hit points with a melee attack on its turn, the Abyssal Hyenid Lord can take a bonus action to move up to half its speed and make a Claw attack.
Standing Leap.
The Abyssal Hyenid Lord's long jump is up to 20 ft. and its high jump is up to 20 ft., with or without a running start.
Tunneler.
The Abyssal Hyenid can burrow through solid rock at half its burrow speed and leaves a 3-foot-diameter tunnel in its wake.
Multiattack.
The Abyssal Hyenid Lord makes four attacks per round (Bite/Claw/Claw/Tail Strike)
Bite.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) slashing damage.
Claw.
Melee Weapon Attack: +6 to hit, reach 8 ft., one target. Hit: 7 (1d4 + 5) slashing damage.
Tail Strike.
Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 14 (2d10 + 5) piercing damage.
Aggressive.
As a bonus action, the Abyssal Hyenid can move up to its speed toward a hostile creature that it can see.
Nimble Escape.
The Abyssal Hyenid can take the Disengage or Hide action as a bonus action on each of its turns.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
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