Legendary Resistance (5/Day) If the Ungodly Master fails a saving throw they can choose to succeed instead.
Aberrant Regeneration If the Ungodly Master has at least 1 HP left they regain 30 HP at the start of each round.
Arcane Deviant Ungodly Master cannot be affected by spells of 6th level or lower unless they wish to be
Telepathy Ungodly Master can speak into the minds of all creatures within 120 feet.
Magic Attacks Ungodly Master's attacks are magical.
Psychic Shield Whenever the Ungodly Master takes damage from 10 feet away or closer, the attacker takes 5d6 psychic damage
Spellcasting. The Ungodly Master is a 24th-level spellcaster. Its spellcasting ability is CHA (spell save DC 26, +13 to hit with spell attacks). The Ungodly Master has following Warlock spells prepared:
Cantrips : chill touch, scorching ray, friends
1st level 6 slots: disguise self, charm person, bane, cause fear, hex, inflict wounds
2nd level 4 slots: crown of madness, alter self darkness, mind spike, blink
3rd level 4 slots: bestow curse, counterspell, feign death, fly
4th level 4 slots: blight, confusion, shadow of moil, hallucinatory terrain
5th level 3 slots: contagion, dominate person, synaptic static
6th level 2 slots: mental prison, harm
7th level 2 slots: power word pain, reverse gravity
8th level 1 slot: maddening darkness, demiplane
9th level 1 slot: time stop
Multiattack. Ungodly Master attempts to psychicly intrude, then makes 3 Necrotic Blade attacks and 2 Otherworldly Arrows attacks.
Necrotic Blade. Melee Weapon Attack: +17 to hit, reach 15 ft., 1 target. Hit: (5d12 + 17) necrotic damage.
Otherworldly Arrows. RangedWeapon Attack: +17 to hit, range 300/750 ft., 3 target. Hit: 78 (5d10 +17 ) force damage.
Summon Aberration Ungodly Master summons a star spawn mangler, a chuul, or two intellect devourers in an unoccupied space they can see within 30 ft of them. The Aberration follow the Ungodly Master's commands in spirit as well as the letter. Up to three creatures or two creatures and two intellect devourers can be alive at one time.All creature summoned by The Ungodly Master disintegrate upon the Ungodly Masters death.
Psychic Intrusion Ungodly Master attempts to glean information from an enemy's mind. Ungodly Master forces a target to make a DC 26 Intelligence saving throw or the Ungodly Master penetrates their mind, reading their surface thoughts. Ungodly Master has advantage on attack rolls and saving throws from effects against the target, and the target has disadvantage on all attack rolls against Ungodly master for 3 rounds.
Control Dominated Person Ungodly Master commands the dominated creature to do an action they are capable and does not directly harm themselves.
Reality Ripple As long as they are on their home plane Ungodly Master can cause space around them to distort and ripple, forcing creatures within a 60 ft sphere to make a constitution saving throw or take 8d8 bludgeoning damage and be knocked prone on a failed save or half as much damage and they are not knocked prone.
Summon Aberration Ungodly Master summons a star spawn mangler, a chuul, or two intellect devourers to an unoccupied space they can see within 30 ft of them. The Aberration follow the Ungodly Master's commands in spirit as well as the letter.Up to three creatures or two creatures and two intellect devourers can be alive at one time. All creature summoned by The Ungodly Master disintegrate upon the Ungodly Masters death.
Necrotic Blade Ungodly Master makes a necrotic blade attack.
Spell. Ungodly Master casts a spell of 3rd level or lower, that costs 1-3 actions in accordance with the spell level. (1st level- 1 action, 2nd level- 2 actions, etc.)
Psychic Intrusion Ungodly Master attempts to glean information from an enemy's mind. Ungodly Master forces a target to make a DC 26 Intelligence saving throw or the Ungodly Master penetrates their mind, dealing 5d8 psychic damage and reading their surface thoughts. Ungodly Master has advantage on attack rolls and saving throws from effects against the target, and the target has disadvantage on all attack rolls against Ungodly master for 3 rounds.
Occultic possession (Costs 3 Action) The Ungodly Master targets 3 creature it can see within 30 ft and attempts to dominate them. The target must succeed on a DC 27 wisdom saving throw or be charmed for 1 minute or until a successful save. The target obeys all commands that are not directly hurtful to it. Ungodly Master issues all commands as a bonus action. The target makes a save on the start of each of its turn
Description
A being of shifting black and blue energy that is wreathed in black flames.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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Posted Apr 21, 2021Lol I made this