Undead Fortitude. If the creature would be reduced to 0 hit points, there is a chance that it can instead only be reduced to 1. This feature is negated if the type of damage received is radiant.
Multiattack. The undead dragon turtle makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 7 (2d6) necrotic damage.
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Poison Breath (Recharge 5–6). The undead dragon turtle exhales a spray of vile toxin in a 40-foot cone. Each creature in that area must make a DC 14 Constitution saving throw, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one.
Roar. The undead dragon turtle roars loudly. All creatures within 10 feet must make a DC 14 Dexterity saving throw. On a failed save, the creature takes 18 (4d8) force damage and is knocked prone. On a successful save, a creature takes half as much damage and isn’t knocked prone. Unsecured boats within 10 feet are pushed back 5 feet.
Description
Once a placid dweller of the deep, this dragon turtle has been corrupted by a curse that drove it mad and rendered it unable to die. It will aggressively attack anything that wakes it, as well as anything nearby.
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