Cunning Action. On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.
Displacement (Recharge-6). As a bonus action, the spy can project an illusory duplicate of itself that appears right next to it. While the duplicate exists, creatures attacking the spy must do so at disadvantage. If the spy takes damage, the illusion disappears and this effect ends. Otherwise, the duplicate lasts for 1 minute or until the spy dismisses it as a bonus action.
Sneak Attack (1/Turn). The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll.
Cunning Mind. The spy has advantage against all Intelligence, Wisdom, and Charisma saving throws against magic.
Spellcasting. The spy is a 4th level spellcaster. It's spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The spy has the following wizard spells prepared:
Cantrips (at will): booming blade, mage hand, minor illusion, prestidigitation, true strike
1st level (4 slots): color spray, disguise self, fog cloud, grease, sleep
2nd level (3 slots): blur, invisibility, misty step, rope trick, phantasmal force
Mage Hand Legerdemain. The spy can use a bonus action to cast mage hand and control the spectral hand. In addition, the spectral hand is invisible.
Magical Ambush. If the spy is hidden when it casts a spell, any creatures affected by the spell have disadvantage on the first saving throw it has to make against the spell.
Multiattack. The spy makes three attacks, two with its shortsword and one with its dagger, or it can make one attack with its shortsword and one ranged attack with its hand crossbow.
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft., or range 20/60 ft., one target. HIt: 5 (1d4 + 3) piercing damage.
Hand Crossbow. Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Uncanny Dodge (3/day). When the spy can see an attacker hit it with an attack, it can uses its reaction to halve the attack's damage.
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