Armor Class
14
(natural armor)
Hit Points
37
(5d10 + 10)
Speed
50 ft.
STR
17
(+3)
DEX
15
(+2)
CON
15
(+2)
INT
3
(-4)
WIS
12
(+1)
CHA
7
(-2)
Skills
Perception +3, Stealth +4
Senses
Passive Perception 13
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
This is the type of animal you should be able to have if you go Beast Master, not a swarm of rats or an eagle.
So in my campaign we got a dire wolf pup and our DM got WAY into figuring out how long this thing would take to grow etc. He based it all on the growth pattern of normal wolves, which are full grown in 1 year. And more than 60% of that growth occurs within the first 3-5 months. So this thing would need to go from birth to more than 300 lbs in the space of 100 days or so. Can you imagine adding 3 lbs A DAY to your body weight. And 9 ft long? Assuming at birth about 6-9 inches, that's almost an inch a day.
The DM figured we'd probably bankrupt ourselves just trying to feed it. And that the idea of there being packs of dire wolves in nature was flat out ridiculous unless the forest was wall to wall deer.
I have always thought of dire beasts as "half-monstrosities". They occur naturally, but aren't really common. So, I imagine them to only be in very large areas, with massive territories that they hunt through areas on the scale of 1000 square miles. They don't hunt the woods near Neverwinter, they hunt all of Neverwinter Wood. And, considering their size (and CR), I could see a pack to be just as likely to hunt owlbears as it is to hunt a typical deer.
That's not to say that dire wolves wouldn't have a massive impact on the forest. A pack would probably be enough to uproot most biomes pretty effectively if they stay for too long, but the fact that they exist proves that they aren't too prone to die off from starvation, so they probably don't have large amounts of pups and keep on the move, especially since their bodies seem to be built for it.
If it were Int survival we'd have a lot of Barbarians having issues being barbarians because most of them aren't that smart. Wisdom is for remembering that wolf = chompy dangerous ...also good as barbecue.
Could there be a Dire Bear?
So... it's a big wolf?
Cave bear. Cr 2. Awesome.
Working on a Changeling Transmuter Wizard, and part of their subclass ability involves a free use of "Polymorph" without using a spell slot.
The only catch is, when not using a spell slot, the Challenge Rating on the beast must be no more than "1"...but that still means they can transform into a Giant Spider...Giant Toad...and, of course...a DIRE WOLF.
I add the "Mobile" feat, I can make this Wizard into a pretty decent striker when he shifts into a Dire Wolf form.
That's epic. Hope you and Wolfy have had good adventures together.
Just Here for Shadow Magic Origin
To be fair, IRL dire wolves when they were alive were just wolves the size of a pony
How can we get the monsters (dire wolf ,etc) as pets?
my level 2 ranger has one of these guys as a pet and I am totally riding this guy into battle while sniping enemies with my bow
Moon druids be like
Is there any chance a much bigger wolf type will be introduced? Thank you -Ryu
bigger doggo
Its like a normal wolf, but dire
Hey! I'm making my first campaign and I wanted to thank you for giving a bit of a helping hand!
Perfect for my Wild Shapes (:
I'm a Druid
So the Dire Wolf could knock prone any creature, no matter it's size? Even gargantuan creatures like a Tarrasque? That doesn't seem right to me... Especially since the regular rules for shoving a creature specifically state that:
Or am I missing something here?