Armor Class
12
Hit Points
13
(3d8)
Speed
10 ft., fly 50 ft.
STR
10
(+0)
DEX
14
(+2)
CON
10
(+0)
INT
1
(-5)
WIS
10
(+0)
CHA
3
(-4)
Senses
Passive Perception 10
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Actions
Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
That would be from natural armor, though. AC = 10 + Armor + Dexterity under most circumstances, so with a Dexterity score of 16 (+3) it would have an AC of 13 unarmored.
To be clear, I'm not saying that AC would be wrong. With an exoskeleton, a wasp is basically covered in bones. That's got to count for something, especially considering this thing is the size of a human being and not hundreds of times smaller and lighter. I'm just saying it's not all from agility.
Yes absolutely, they eat through it. Normal bugs don't breathe through their mouth (or have lungs) though. But this is magical breath and giant bugs probably would need lungs to function.
Death saves are saves not checks, no disadvantage for being poisoned. Second I'm not sure what you mean by "3 hits to ko you". Yes if you regain hp you'll be paralyzed, and it can kill you dead with 3 attacks. 1 to bring you to 0 hp, each one after does 2 death save failures. But the paralysis doesn't matter when you're at 0 because a 5 ft. hit is already a crit because you're unconscious. And why would it attack you if you heal but are still paralyzed on the ground?
I would say maybe neutral, because wasps just kind of hang out and do have a society, but once you anger them, they can become a bit chaotic, so neutral fits them.
Stable means automatic success for all death rolls