Armor Class
11
Hit Points
1
(1d4 - 1)
Speed
5 ft., fly 60 ft.
STR
3
(-4)
DEX
13
(+1)
CON
8
(-1)
INT
2
(-4)
WIS
12
(+1)
CHA
7
(-2)
Skills
Perception +3, Stealth +3
Senses
Darkvision 120 ft., Passive Perception 13
Languages
--
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Flyby. The owl doesn't provoke opportunity attacks when it flies out of an enemy's reach.
Keen Hearing and Sight. The owl has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Actions
Talons. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1 slashing damage.







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Posted Jul 9, 2022You mean like a browser bookmark?
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Posted Jul 18, 2022Something funny: If the owl is Enlarged and a Small PC is Reduced the PC can ride the Owl
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Posted Nov 7, 2022"Time for a long rest"
"Who's keeping watch?"
"Yes , he is actually."
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Posted Jan 9, 2023Bo hoo is someone angry
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Posted Apr 10, 2023hehe owl
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Posted Apr 30, 2023Hey, guys. The familiar doesn't have to take the aid action. You can give it magic items, and most work by using an action, not making an attack. Even oil can be poured on an enemy by the familiar then the wizard cast fire bolt, doing an extra shit ton of damage.
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Posted Jun 15, 2023Ever hear an owl laugh? Hoo ha hoo ha
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Posted Oct 25, 2023Is there a way of adding a creature to a character
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Posted Nov 26, 2023owl :D
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Posted Nov 26, 2023Second level artificers get to make common magic items. One common magic item is a spellwrought tattoo. You make a tattoo on yourself with find familiar. You can ignore the material components and get a free bird. The tattoo then vanishes, freeing up an infusion slot. You put a tattoo on your owl with the command word being an owl noise, with the spell find familiar, giving the owl an owl. You mark each owl sequentially with a number, and command owl number 1 to command owl number 2 to obey you and command owl number three to obey you and command owl number 4 to obey you… you get a bag of holding to store your owls. At the end of the day, check if any numbers are missing among your owls. If any are, give the number before it a tattoo. If number one is missing, give yourself a tattoo.
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Posted Feb 18, 2024I think there's a strong argument to be made for that not working since the wording for Spellwrought tattoo is "The tattoo glows faintly while you cast the spell and for the spell's duration. Once the spell ends, the tattoo vanishes from your skin." So it's perfectly valid ruling that the tattoo doesn't vanish when the familiar is summoned, but when the familiar dies since that IS the actual duration of the spell.
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Posted Apr 12, 2024I love my pet owl skittles
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Posted Oct 26, 2024Dope
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Posted Nov 24, 2024Flyby is really good for touch spells since you can transfer touch spells through your familiar. So, hold your action to cast bestow curse when your owl touches a big bad, then on your familiar's turn have it be flying 60ft above the fight beforehand, then have it dash 60 ft down, brush up against the big bad, your spell activates, then your owl flies 60ft back up, and now the big bad has a curse while you're still in safe range
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Posted Dec 20, 2024Yummy
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Posted Feb 25, 2025I love barn owls
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Posted Sep 12, 2025can i beat the owl???