Consume Life. As a bonus action, the will-o'-wisp can target one creature it can see within 5 feet of it that has 0 hit points and is still alive. The target must succeed on a DC 10 Constitution saving throw against this magic or die. If the target dies, the will-o'-wisp regains 10 (3d6) hit points.
Ephemeral. The will-o'-wisp can't wear or carry anything.
Incorporeal Movement. The will-o'-wisp can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Variable Illumination. The will-o'-wisp sheds bright light in a 5- to 20-foot radius and dim light for an additional number of feet equal to the chosen radius. The will-o'-wisp can alter the radius as a bonus action.
Shock. Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d8) lightning damage.
Invisibility. The will-o'-wisp and its light magically become invisible until it attacks or uses its Consume Life, or until its concentration ends (as if concentrating on a spell).
Also known as the Hunky Punky, Will O'The Wykes, William With The Little Flame, or Corpse Candle.
I would like to point out that this was my 666th post.
agreed
if the foe is unconcise and it fails a save it be like bye bye to your pal
Bro, not the enLIGHTNING pun.
Brilliant!
Why can it drown? it doesn't state that it can breath in water or is amphibious! whenever I'm using these cute little buggers, I'll add 'Undead Nature' to it...
Incidentally, I am about to kill a beloved NPC with one of these today. I am super-looking forward to it. :D