Large Construct, Unaligned
Armor Class 14 (natural armor)
Hit Points 105 (10d10 + 50)
Speed 30 ft.
STR
20 (+5)
DEX
9 (-1)
CON
20 (+5)
INT
3 (-4)
WIS
11 (+0)
CHA
1 (-5)
Damage Immunities Necrotic, Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 60 ft., Passive Perception 10
Languages Understands the languages of its creator but can't speak
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem's weapon attacks are magical.

Necrotic Absorption. Whenever the golem is subjected to necrotic damage, it takes no damage and regains a number of hit points equal to the necrotic damage dealt.

Actions

Multiattack. The golem makes two slam attacks.

Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.

Fear (Recharge 5–6). The golem targets one or more creatures it can see within 10 feet of it. Each target must make a DC 16 Wisdom saving throw against this magic. On a failed save, a target is frightened of the golem for 1 minute. While frightened in this way, a target can't make attacks against the golem. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Description

A well-made bone golem is fashioned out of bones of all kinds of creatures, not just the skeletons of humanoids. Some incorporate the broad, powerful bones of ogres or giants, while others utilize the predatory tools found in the bones of dragons and giant beasts. When lacking in proper materials, however, one can still scrap together a bone golem using any kinds of bones. Even small bones can be used, as long as enough are amassed.

Despite their visual similarity to some undead, bone golems are not actually undead, in much the same way that flesh golems are not zombies. Bone golems have no innate desire to cause harm, and though many secrets of necromancy must be understood to craft one, they are not animated by negative energy. Despite this, the bones used in their creation still carry a memory of the fear of death, and these imposing golems are capable of projecting that fear back onto nearby foes.

Creation. A bone golem can be created using its own variety of Manual of Golems. Creating a bone golem takes 75 days and arcane materials worth 65,000 gp. A creature that can't use the Manual of Golems and still attempts to read it takes twice as much psychic damage as normal, due of the nature of the forbidden content.

BenevolentEvil

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