Large Elemental, Chaotic Neutral
Armor Class 15
Hit Points 90 (12d10 + 24)
Speed 0 ft., fly 20 ft., swim 40 ft.
STR
14 (+2)
DEX
20 (+5)
CON
14 (+2)
INT
6 (-2)
WIS
10 (+0)
CHA
6 (-2)
Damage Resistances Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Senses Darkvision 60 ft., Passive Perception 10
Languages Aquan, Auran
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Air Form. The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.

Melt. If the elemental takes fire damage, it partially Melts; its speed is reduced by 20 feet until the end of its next turn.

Actions

Multiattack. The elemental makes two slam attacks.

Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage and 6 (1d8 + 2) cold damage.

 Frost Breath (Recharge 6). The elemental exhales a 15- foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) cold damage on a failed save, or half as much damage on a successful one.

Description

An air elemental ice essence was once a vapiric air elemental until it consumed a water elemental and became corrupted.

Previous Versions

Name Date Modified Views Adds Version Actions
10/7/2018 8:32:42 PM
3
11
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TheWindRunner

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