Medium Humanoid (Any Race), Any Alignment
Armor Class 15 (studded leather)
Hit Points 65 (10d8 + 20)
Speed 30 ft.
STR
13 (+1)
DEX
16 (+3)
CON
15 (+2)
INT
10 (+0)
WIS
12 (+1)
CHA
10 (+0)
Skills Perception +4
Senses Passive Perception 14
Languages Any one language (usually Common)
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Deadly Aim. When the rifleman hits a humanoid or a beast with a musket or rifle, it rolls the weapon's damage dice three times and uses the total.

Marksmanship (3/Day). As a bonus action, the rifleman can add (1d10) to its next attack or damage roll with a musket or rifle.

Actions

Multiattack. The rifleman makes two attacks with its bayonet or two attacks with its rifle.

Bayonet. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Rifle. Ranged Weapon Attack: +6 to hit, range 80/240 ft., one target. Hit: 10 (2d6 + 3) piercing damage.

Description

Riflemen are experienced, professional sharpshooters that have mastered the use of both muskets and rifles. They work as soldiers, hunters, or even hired killers.

Monster Tags: NPC

Habitat: CoastalForestMountainUrban

BenevolentEvil

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