Armor Class
15
(studded leather)
Hit Points
65
(10d8 + 20)
Speed
30 ft.
STR
13
(+1)
DEX
16
(+3)
CON
15
(+2)
INT
10
(+0)
WIS
12
(+1)
CHA
10
(+0)
Skills
Perception +4
Senses
Passive Perception 14
Languages
Any one language (usually Common)
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Deadly Aim. When the rifleman hits a humanoid or a beast with a musket or rifle, it rolls the weapon's damage dice three times and uses the total.
Marksmanship (3/Day). As a bonus action, the rifleman can add (1d10) to its next attack or damage roll with a musket or rifle.
Actions
Multiattack. The rifleman makes two attacks with its bayonet or two attacks with its rifle.
Bayonet. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Rifle. Ranged Weapon Attack: +6 to hit, range 80/240 ft., one target. Hit: 10 (2d6 + 3) piercing damage.
Description
Riflemen are experienced, professional sharpshooters that have mastered the use of both muskets and rifles. They work as soldiers, hunters, or even hired killers.
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