Armor Class
13
(natural armor)
Hit Points
66
(7d12 + 21)
Speed
20 ft.
STR
20
(+5)
DEX
6
(-2)
CON
17
(+3)
INT
6
(-2)
WIS
6
(-2)
CHA
3
(-4)
Saving Throws
CON +5
Damage Vulnerabilities
Fire
Damage Resistances
Bludgeoning, Piercing
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Passive Perception 10
Languages
Understands languages it knew in life but cannot speak
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
False Appearance. While the tree remains motionless, it is indistinguishable from a normal tree.
Undead Fortitude: If damage reduces the zombie to 0 Hit Points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Slam. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (3d6 + 5) bludgeoning damage.
Description
An awakened tree is an ordinary tree given sentience and mobility by the awaken spell or similar magic. This tree has been brought back from the brink of death and is a withered husk of a plant.
Comments