Tiny Celestial, Lawful Good
Armor Class 12
Hit Points 20 (9d10 + 18)
Speed 50 ft.
STR
6 (-2)
DEX
14 (+2)
CON
6 (-2)
INT
10 (+0)
WIS
10 (+0)
CHA
20 (+5)
Damage Immunities Poison
Condition Immunities Charmed, Paralyzed, Poisoned
Senses Darkvision 60 ft., Passive Perception 13
Languages Celestial, Elvish, Sylvan, Telepathy 60 ft.
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Super Cute Uni-Bunny!: The bunny is so naturally cute that it has advantage on all performance rolls, any CHA checks, or any check that it could be argued the cuteness affects. 

Innate Spellcasting. The unicorn's innate spellcasting ability is Charisma (spell save DC 14). The unicorn can innately cast the following spells, requiring no components:

At will: detect evil and good

1/day each: calm emotions, dispel evil and good, [Tooltip Not Found]

Magic Resistance. The unicorn has advantage on saving throws against spells and other magical effects.

Magic Weapons. The Uni-Bunny Horn is magical.

Actions

Multiattack. The Uni-Buni makes one horn attack.

Horn. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d4 + 2) piercing damage. If a target is hit by the horn, then it must make DC 15 CHA save or they are charmed by the bunny for 1 day or until the spell is broken through standard means. They are not charmed by the bunny's owner. Just by the bunny. It's the cute one.

Healing Touch (1/Day). The Uni-Bunny touches another creature with its horn. The target magically regains 11 (2d8 + 2) hit points. In addition, the touch removes all diseases and neutralizes all poisons afflicting the target.

Teleport (1/Day). The unicorn magically teleports itself and up to three willing creatures it can see within 5 feet of it, along with any equipment they are wearing or carrying, to a location the unicorn is familiar with, 100 ft away. 

Bonus Actions

Wiggle Nose and Flop ears. As a bonus action the bunny can try to distract an enemy with it's cuteness. It can do a performance check against a single creature. They make a WIS save against the Performance check, and if they fail they are distracted and attack at disadvantage as long as they can see the bunny. They are also unable to attack the bunny, but can instruct others to do so. Once a creature has been affected by this, they are immune to it.

Habitat: Forest

ForrestAveryPDX

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