Huge unknown (Demon), Any Evil Alignment
Armor Class 21 Shadow Armor
Hit Points 330 (20d12 + 5)
Speed
STR
21 (+5)
DEX
18 (+4)
CON
22 (+6)
INT
20 (+5)
WIS
18 (+4)
CHA
18 (+4)
Saving Throws STR +12, CON +13, INT +12
Damage Resistances Ranged Attacks
Damage Immunities Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Passive Perception 19
Languages All
Challenge 21 (33,000 XP)
Proficiency Bonus +7
Traits

Special Trait Name: One with the shadows

Spellcasting. Xerath is a 20th level spellcaster. Its spellcasting ability is [19] (+12 to hit with spell attacks). Xerath has following requiring no materials
 (At will): Animate dead , Summon undead, Speak with dead, life transference

1st:4      2nd:3      3rd:3      4th:3      5th:3      6th:2      7th:2      8th:1       9th:1 

Blight

Inflict Wounds

Cause Fear

Toll the dead

Ray of Enfeeblement 

Vampiric Touch

Time ravage 

Clone

Horrid wilting

Tether essence

Actions

Action Name. Dual Action 

Action Melee Attack. 1D8+9

Action Ranged Attack. Death Bolt 2d8+8 when successfully hit make a con(19) save if you fail you are paralyzed until your next turn 

Bonus Actions

as a bonus action Xerath can choose to take a Shadow form giving disadvantage on all attack's until his next turn 

Charges:5

as a bonus action Xerath can fly 60ft in the air 

Xerath can attempt to fear all creatures in a 100 ft cone dc18(wis)

 

Reactions

Reaction Name. 

Shadown Sneak

as a reaction if xerath is dealt damage he can choose to corrupt the attacking character (DC 17 save) 

If xerath is in shadow form and takes damage he can choose to heal 2d10 at the cost of his reaction

 

Legendary Actions

Charges: 5

Soul Forge

as a legendary action Xerath can channel his inner divinity and summon 1d6 husk zombies at will 

after expending this action you cannot use it again until Xerath passes a con 21 save 

 if he uses 2 actions he can summon 1d8 husk zombies

if he uses 3 action he can summon 1d10 husk zombies 

 

Soul Steal:

one time per combat session Xerath can look one creature in the eye and for One minute that creature sees Xerath as an ally 

Soul Rend Xerath can choose to rip the soul from one character causing them to fall unconscious 

they do not lose hp and must make a con save (18) to reawaken the this charecter must stark making death throws on its next turn 

 

Mythic Actions

if hit with fatal dmg Xerath will detonate as a reaction giving all people 30 seconds to escape or take 15D12 (+20if you are in a 50 ft range) necrotic dmg if you are within 100 feet of the blast and fail a dex(17) saving throw 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Biggdog500

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