Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
unkillable. even after being dropped to zero hps the ogre will get back up with 1 hp after 1d4 rounds if it's head isn't severed and the body isn't set on fire and burned to compleat ash. The body will regrow and animate even without the head if anything is left besides ash. The head can't grow a new body and can never die but can be locked away or buried. It won't burn and any other damage heals within 1d4 rounds.
Mulit-attack ogre gets 2 attacks pr round spreading them between targets if possible
Morningstar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Ogre gets 2 legendary reactions pr round
leaping stomp. this is the ogres favorite move. He leaps upto 15 feet targeting an enemy. Anyone in the area must make a dc 15 dex save or be stomped on and knocked prone takeing 3d8+5 damage. A successful save is half damage and character is moved out of the ogres landing zone to the closest adjacent square
tantrum. the ogre jumps up and down thrashing his Morningstar all around him. He makes an attack roll at disadvantage to everyone in his range dealing 2d8 damage aginst anyone he hits. He will make this attack instead of his stomp attack after anyone hits him with fire if he still has legendary actions available.
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