Huge Beast, Unaligned
Armor Class 16 natural armor
Hit Points 143 (22d12 + 4)
Speed 50 ft., swim 40 ft.
STR
24 (+7)
DEX
10 (+0)
CON
19 (+4)
INT
3 (-4)
WIS
14 (+2)
CHA
6 (-2)
Saving Throws STR +10, CON +7
Skills Perception +5
Senses Passive Perception 15
Languages --
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Keen Smell. The bear has advantage on Wisdom (perception) checks that rely on smell.

Rampage. When Zorich reduces a creature to 0 hit points with a melee attack on its turn, he can take a bonus action to move up to half its speed and make a bite attack.

Blood Frenzy. Zorich has advantage on melee attack rolls against any creature that doesn’t have all its hit points.

Actions

Multiattack. The bear makes two attacks one with its bite and one with its claws.

Bite. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 9 (3d8 + 7) piercing damage.

Claws. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 12 (4d6 + 7)slashing damage.

 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

zorich is a great bear, one of the huge bears that the kingdom  has used as ther nationle animal. zorich is an exeptional example of one  being 15ft tall at the shoulder old scared and very formidable. Zorich  hase black and tan collering  scares all over, long shagy hair.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Mountain

Whatisit

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