Armor Class
15
(natural armor +2 dexterity)
Hit Points
28
(5d6 + 2)
Speed
15 ft., fly 60 ft.
STR
12
(+1)
DEX
14
(+2)
CON
14
(+2)
INT
13
(+1)
WIS
11
(+0)
CHA
15
(+2)
Saving Throws
DEX +4, CON +4, CHA +4
Skills
Perception +3, Stealth +4
Damage Immunities
Fire
Senses
Blindsight 10 ft., Darkvision 60 ft., Passive Perception 10
Languages
Common and Draconic
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Keen Senses. Zef has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.
Magic Resistance. Zef has advantage on saving throws against spells and other magical effects.
Limited Telepathy. Zef can magically communicate simple ideas, emotions, and images telepathically with any creature within 100 feet of it that can understand a language.
Actions
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage plus 3 (1d6) fire damage.
Fire Breath (Recharge 6). The dragon exhales fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.
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