Camouflaged. This creature appears as a large pile of snow when hibernating. This creature also has advantage on Dexterity (Stealth) checks made in snowy terrain and in snowy weather gains a +4 to these checks.
Packed Ice. When hit by cold damage, the Abominable Snowman recovers HP equal to the damage it would have taken, and its AC increases by 1.
Cold to the Touch. If any creature makes direct skin-to-snow contact with this creature, it must succeed a Constitution saving throw or take 1d4 cold damage. This is not taken into account for its melee attacks.
Multiattack. This creature makes two attacks with and only with its claws.
Frost Breath (Recharge 6). The Abominable Snowman roars and breathes a 15ft cone of cold air. Any target caught in the area must make a DC 12 Dexterity saving throw or take 2d8+2 cold damage.
Icy Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 6 (2d4 + 1) slashing damage.
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 9 (3d4 + 2) bludgeoning damage.
Icy Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 10 (2d6 + 3) piercing damage.
Icicle Barrage. Ranged Weapon Attack: +1 to hit, range 30 ft., 1 target. Hit: 5 (2d4) piercing damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
A large, hulking creature made of ice and snow. These absolute units are made of 6 main parts, the head, torso, two arms, and two legs, with various spikes made of ice along its back. It has three to four claws made of ice on its hands, with teeth made of ice as well. They range from 8-10 feet tall.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.