Armor Class
18
natural
Hit Points
16
(10d12 + 3)
Speed
30 ft.
STR
12
(+1)
DEX
20
(+5)
CON
20
(+5)
INT
13
(+1)
WIS
18
(+4)
CHA
18
(+4)
Skills
Acrobatics +4, Insight +4, Persuasion +6
Damage Resistances
Psychic
Senses
Blindsight, Passive Perception 19
Languages
Common, Telepathy 20 ft.
Challenge
15 (13,000 XP)
Proficiency Bonus
+5
Traits
xeno force sense- advantage on wisdom and intelligence and dexterity saves
Actions
lightsaber Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (4d10 + 2) piercing damage.
Mind Thrust. The kalashtar targets a creature it can see within 30 feet of it. The target must succeed on a DC 12 Wisdom saving throw or take 11 (2d10) psychic damage.
Bonus Actions
force abilities cast mage hand at 1 st level
Description
the xenomorph born from sith and monster has mastered the ways of the darkside with its alien abilities givin it more dexterous combat abilities
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