Gargantuan swarm of Medium undead, Chaotic Evil
Armor Class 18 natuel
Hit Points 500 (500d20)
Speed 40 ft.
STR
25 (+7)
DEX
1 (-5)
CON
1 (-5)
INT
20 (+5)
WIS
30 (+10)
CHA
1 (-5)
Saving Throws STR +16, WIS +19
Damage Immunities Acid, Fire
Condition Immunities Charmed, Petrified, Poisoned, Restrained
Senses Passive Perception 3
Languages all
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Special Trait Name. scery

Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): [spell name], [spell name] 
1st level (# slots): [spell name], [spell name] 

Actions

Action Name. infurno power 

Action Melee Attack. Melee Weapon Attack: +4 to hit, reach 50 ft., 1 target. Hit: 100 (2d100 + 20) slashing damage. 

Action Ranged Attack. RangedWeapon Attack: +2 to hit, range 100/150 ft., 3 target. Hit: 80 (5d20 + 0) fire damage.

Bonus Actions

i can have have the player make con save if they fail then i regane 2d20 helth and has aventig on atack rolles for this tuern

Reactions

Reaction Name. wall of flames

player needs to make a dex save for 17 if they fale they take 10d6 fire damige if they succed nothing happens and the attack is regler. i can only ues it on a crit.

Legendary Actions

he grabs a soul from the pits of hell and throws it at the player and turns into a sceliton

Legendary Action Name (Costs 2 Actions). 1d12 hit damige. 15 hp sceliton with a 3d6 sowrd.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

he is powerful and puts fear in every ones harts he is angerd esely and eats fear for power.

Lair and Lair Actions

the firy depts of hell ther are souls every wher being turcherd.

Lair Actions

On initiative count 15 (losing initiative ties), the xcore takes a lair action to cause one of the following effects; the xcore can’t use the same effect two rounds in a row:

  • shoot lava at players 2d6 fire damige
  • grab a rock and throw at players uncanis.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
7/29/2021 3:07:01 PM
1
1
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Coming Soon
tritom

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