Armor Class
15
(natural armor)
Hit Points
150
(10d10 + 5)
Speed
30 ft., climb 30 ft.
STR
30
(+10)
DEX
10
(+0)
CON
30
(+10)
INT
15
(+2)
WIS
11
(+0)
CHA
3
(-4)
Skills
Stealth +7
Damage Vulnerabilities
Radiant
Damage Resistances
Damage Dealt By Traps
Damage Immunities
Cold, Psychic, Thunder
Condition Immunities
Charmed, Exhaustion, Frightened, Grappled, Incapacitated, Paralyzed, Petrified, Poisoned, Prone, Restrained, Stunned, Unconscious
Senses
Blindsight 10 ft., Darkvision 60 ft., Passive Perception 10
Languages
All
Challenge
30 (155,000 XP)
Proficiency Bonus
+9
Traits
Dark Aura. An aura of darkness emits from Ungoliant. At 100-75 ft. away they are in dim light. At 74-50 ft. away, they are in darkness. At 49-25 ft. away, they are in darkness and cannot see without darksight or truesight. At 24-0 ft. away they cannot see, no matter what.
Actions
Devour in Darkness. Whenever a creature comes into contact with Ungoliant, she may expend 1 hit point. If she does, and if that creature was not an adventurer, it dies. If that creature was an adventurer, they become frightened and lose hit points equal to half of they current hit points.
Spawn Spiders. As an action, Ungoliant can roll a d12. 1-3 : Ungoliant loses 1 hit point. 4-7 : Ungoliant spawns 3 Spiders. 8-12 : Ungoliant spawns a Giant Spider
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