Large Undead, Chaotic Evil
Armor Class 14 (natural armor)
Hit Points 76 (8d10 + 32)
Speed 25 ft., swim 50 ft.
STR
20 (+5)
DEX
15 (+2)
CON
18 (+4)
INT
1 (-5)
WIS
9 (-1)
CHA
3 (-4)
Saving Throws WIS +2
Skills Perception +2, Stealth +5
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Blindsight 60 ft., Darkvision 120 ft., Passive Perception 13
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Blood Frenzy. The sharkodile has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Keen Smell. The sharkodile has advantage on Wisdom (Perception) checks that rely on smell.

Spines. At the start of each of the sharkodile's turns, it deals 3 (1d6) piercing damage to any creature grappling it.

Undead Ferocity. If damage reduces the sharkodile to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the sharkodile drops to 1 hit point instead. On a failure, the sharkodile can use its reaction before it loses consciousness to make a melee attack against one creature that it can see.

Bestial Subtype. This creature is bestial, meaning the spells animal messengerbeast bondbeast senselocate animals or plants, and speak with animals affect the creature as if it were a beast.

Actions

Multiattack. The sharkodile makes one attack with its bite and one attack with its tail, one attack with its tail and one attack with its spikes, or three attacks with its spikes.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 16 (2d10 + 5) piercing damage, and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained, and the sharkodile can't bite another target. In addition, the target must make a DC 14 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one.

Spikes. Ranged Weapon Attack: +8 to hit, range 50/100 ft., one target. Hit: 12 (3d4 + 5) piercing damage.

Tail. Melee Weapon Attack: +8 to hit, reach 5ft., one target not grappled by the sharkodile. Hit: 10 (1d10 + 5) bludgeoning damage plus 5 (1d10) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Description

A sharkodile is a zombie-like undead creature made by combining the bodies of dead crocodiles and sharks. It has the body and fins of a shark, the legs of a crocodile, and powerful jaws that are a hybrid of the two. Its tail is that of a crocodile with the tail fins of a shark attached to the top and bottom. Its whole body is a dull, dead gray color that is visibly sewn together and covered in some places with the crocodile's armored scales. Jagged bone spikes protrude from its back and tail, and it can fling these spikes at attackers with ease. Even its teeth are altered to inject venom like a snake.

Aquatic Sentinels. Sharkodiles merge the shark's aquatic agility with the terrestrial and stealthy abilities of the crocodile. Necromancers create sharkodiles to protect their holdings in aquatic places, from a dank sewer lair to the dark moat of an eerie castle. The first necromancer to create a sharkodile long ago was made famous for her underwater citadel that her sharkodiles guarded. After she achieved lichdom she was defeated by adventurers, and the secret of sharkodile creation was unknowingly plundered from her lair and brought into the world at large. Necromancers have traded this secret around the world ever since.

Endlessly Hungry. Although starvation can't weaken or kill a sharkodile, the creatures are nonetheless in a constant state of extreme hunger. They compete with each other for the remains of prey they have slain, and they never miss an opportunity to attack and devour a living creature, pursuing their prey with reckless fury. Sharkodiles can be commanded by their creator not to attack certain scents, and use this scent to distinguish friend from foe. The inside of a sharkodile's stomach is a nexus of negative energy, and anything eaten by the creatures is quickly disintegrated.

Undead Nature. A sharkodile doesn't require air, food, drink, or sleep.

Monster Tags: undead

Habitat: CoastalSwampUnderwater

BenevolentEvil

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