Medium Undead, Lawful Evil
Armor Class 19 (half-plate, shield)
Hit Points 75 (10d8 + 30)
Speed 30 ft.
STR
17 (+3)
DEX
16 (+3)
CON
17 (+3)
INT
6 (-2)
WIS
15 (+2)
CHA
5 (-3)
Saving Throws STR +5, DEX +5, WIS +4
Damage Vulnerabilities Bludgeoning
Damage Immunities Poison
Condition Immunities Exhaustion, Frightened, Poisoned
Senses Darkvision 60 ft., Passive Perception 12
Languages Understands any one language (usually Common) but can't speak
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

 Martial Advantage. Once per turn, the skeleton can deal an extra 7 (2d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of an ally of the skeleton that isn't incapacitated.

Actions

Multiattack. The skeleton makes two weapon attacks.

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.

Longbow. Ranged Weapon Attack: +5 to hit, range 150/ 600 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Reactions

Riposte. The skeleton adds 2 to its AC against one melee attack that would hit it. To do so, the skeleton must see the attacker and be wielding a melee weapon. If the attack misses and the attacker is within the skeleton's reach, it can make one melee weapon attack against the attacker with advantage as part of the same reaction.

Description

Skeleton knights are usually bound by loyalty or an oath that persists even after death, though it is often twisted by the dark magic of necromancy into its most violent form. These knights fight tirelessly and refuse to leave their charge, slaying anyone who threatens it.

Undead Nature. Undead warriors don't require air, food, drink, or sleep.

Monster Tags: undead

Habitat: Urban

BenevolentEvil

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