Blind. The lindworm is immune to all visual effects.
Cavern Camouflage. The lindworm has advantage on stealth checks while underground or in a similar environment.
Multiattack. The lindworm makes two attacks: one with its bite and one with its claws or two with its claws.
Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., 1 target. Hit: 19 (4d6 + 6) [piercing] damage.
Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 15 (4d4 + 6) [slashing] damage.
Grappling Bite. Whenever the lindworm hits a creature with its bite attack it can use its reaction to immediately grapple that creature.
Crushing Jaws. On each of its turns the lindwom can use its reaction to deal 19 (4d6 + 6) [piercing] damage to a creature grappled by its bite attack.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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