Spellcasting. Xenos Silvereyes is an 11th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). Xenos Silvereyes has the following sorcerer spells prepared:
Cantrips (at will): Eldritch Blast, Sword burst
3rd level (3 slots): Fireball
4th Level (1 slot): Greater Invisibility
9th level (1 slot): Time stop
Ventriloquism: Xenos Silvereyes can, when she takes the free speak action, make it sound like it comes from a different area.
Sun's Edge. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 13 (2d6 + 6) radiant damage.
Halo of Stars. RangedWeapon Attack: +7 to hit, range 30/60 ft., 6 attacks. Hit: 10 (2d6 + 3) radiant damage.
5 legendary actions/day
Legendary Resistance (Costs 1 Bonus Action). Xenos can opt to pass a save that she fails.
Teleport (Costs 1 Action). Once a round, on any characters turn beginning, Xenos can opt to teleport anywhere on the battlefield.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Host of the Celestial Realms; gleaming overlord bent on the eradication of fiends. BBEG celestial for my custom campaign! :D
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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