Huge Celestial, Chaotic Evil
Armor Class 18 Natural Armour
Hit Points 135 (21d12)
Speed 40 ft., fly 40 ft.
STR
20 (+5)
DEX
20 (+5)
CON
25 (+7)
INT
25 (+7)
WIS
30 (+10)
CHA
25 (+7)
Saving Throws WIS +15, CHA +12
Damage Resistances All
Damage Immunities Radiant
Condition Immunities Charmed
Senses Truesight, Passive Perception 15
Languages Celestial, Common
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Spellcasting. Xenos Silvereyes is an 11th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). Xenos Silvereyes has the following sorcerer spells prepared:


Cantrips (at will): Eldritch Blast, Sword burst

3rd level (3 slots): Fireball

4th Level (1 slot): Greater Invisibility
9th level (1 slot): Time stop

Actions

Ventriloquism: Xenos Silvereyes can, when she takes the free speak action, make it sound like it comes from a different area.

Sun's Edge. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 13 (2d6 + 6) radiant damage. 

Halo of Stars. RangedWeapon Attack: +7 to hit, range 30/60 ft., 6 attacks. Hit: 10 (2d6 + 3) radiant damage.

Reactions

 

 
Legendary Actions

5 legendary actions/day

Legendary Resistance (Costs 1 Bonus Action). Xenos can opt to pass a save that she fails.

Teleport (Costs 1 Action). Once a round, on any characters turn beginning, Xenos can opt to teleport anywhere on the battlefield.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Host of the Celestial Realms; gleaming overlord bent on the eradication of fiends. BBEG celestial for my custom campaign! :D

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Angel

KyrisKelzon

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