Medium Humanoid (Any Race), Any Alignment
Armor Class 17 (splint armor)
Hit Points 75 (10d8 + 30)
Speed 30 ft.
STR
18 (+4)
DEX
18 (+4)
CON
16 (+3)
INT
12 (+1)
WIS
13 (+1)
CHA
10 (+0)
Saving Throws DEX +7, WIS +4
Skills Athletics +7, History +4, Persuasion +3
Senses Passive Perception 11
Languages Any two languages
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Steel Focus (3/Day). As a bonus action, the samurai gains 5 temporary hit points, and it can add (1d10) to its next two attack or damage rolls with a weapon or its next saving throw before the start of its next turn.

Actions

Multiattack. The samurai makes three weapon attacks.

Greatsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Longbow. Ranged Weapon Attack: +7 to hit, range 150/ 600 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Reactions

Death Strike. When the samurai is reduced to 0 hit points, it can make one weapon attack before it loses consciousness, ignoring any disadvantage on the attack roll.

Description

Samurai are armored, professional warriors that master both melee and ranged combat, balancing both strength and dexterity in their fighting styles. They are usually dedicated to a cause and willing to die in battle.

Monster Tags: NPC

Habitat: Urban

BenevolentEvil

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